New navigation system
This brand new navigation system makes the game look more consistent, using cards for navigation instead of simplistic buttons, the art is obviously not done. But soon it will :)
the "map" you are going through was completely generated when the game was launched. As for now the map is completely random even when playing, meaning. The map isn't decided when game is launched. Its created while playing.
For now there are three different "nodes" that you can interact with, Combat encounter, Shop and an Event,
the Event node might seem strange for the moment, there are only two types of Events
- Cursed event
- Blessing event
The event system will change the course of your run for the good. And the bad
Soon enough there will be a lot more to explore,
* Fixed a few small bugs and now the enemies and the enemies count are randomized
Files
Get Timecore
Timecore
Status | In development |
Author | Tavor |
Genre | Strategy |
Tags | 2D, Pixel Art, Roguelike, Singleplayer |
More posts
- balanced cards and added removed end turn button10 days ago
- main menu and map17 days ago
Leave a comment
Log in with itch.io to leave a comment.