Balance & New cards
Timecore » Devlog
I did some balancing, found out that making the shield more expensive felt a lot better. Now it feels more strategic
I added three new cards at the moment, and one of them features completely new mechanic, one of the new cards costs 0 time. Which means it's a no brainer, just play it. But it do has some nice synergy.
the other one is more special, its a card that targets every single enemy in the combat.
Very soon there would be a new update with about 10 different cards that some of them would feature this new mechanic.
Files
timecore_v0.75.exe 216 MB
2 days ago
Get Timecore
Timecore
Status | In development |
Author | Tavor |
Genre | Strategy |
Tags | 2D, Pixel Art, Roguelike, Singleplayer |
More posts
- Visual event system3 days ago
- New navigation system6 days ago
- balanced cards and added removed end turn button14 days ago
- main menu and map21 days ago
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